Welcome to the Wrap-Up of the 2020 Esports BAR+ Americas, the first-ever 100% digital edition of the world’s leading B2B event focusing on the international competitive-gaming business.
This comprehensive forward-looking exclusive overview of the event, which took place 22-25 September, features the facts, figures and forecasts provided by speakers at the top of their game in the still rapidly growing esports industry.
Yet, participants were more than positive about how the digital-first infrastructure of esports and other gaming activities made their operations more than capable of coping with any eventuality brought by the Coronavirus crisis.
Harvard Business School professor Anita Elberse predicted that esports has what it takes to be being a tentpole, blockbuster entertainment sector in the future.
Newzoo’s Remer Rietkerk added:
“The total esports audience nears 500m in 2020, 223m of those being fans that watch events at least once a month. That is projected to grow up to 647m as early as 2023.”
And Tobias Seck, of The Esports Observer, disclosed:
“In 2019, I tracked US$1.95bn in disclosed esports investments; for the ongoing year, 2020 is already exceeding US$4.3bn as of the end of August.”
In addition to enjoying gaming music at Esports BAR+’s own Virtual Reality DJ set (hosted by hip-hop pioneer and Grammy Award nominee Arabian Prince), participants shared their experiences and pointed us to mistakes made, lessons learned, and benefits gained.
This Wrap-Up report will be followed by a series of more in-depth and detailed analysis of Esports BAR+ published in our blog in the coming weeks. And videos of the vast majority of the sessions will also be available on the Esports BAR Twitch channel.